Southern Republic

The most southern country of the Ozone. The Southern Republic is the result of revolution not long after the Artigan Empire attacked Vashok. Because of the war, Orstland was unable to stop them and simply asked for all the loyal soldiers and citizens to go to Castella and they could keep the land.

The Southern Republic is made up of many clans. A town is joint owned by several clans. Each clan has a chief.

The chief is required to mediate all clan issues and attend mandatory government meetings in Centroville. Each clan chief gets a single vote. A majority vote on any issue they have allows them to change boundaries, laws and make deals. Each clan donates 2 citizens a year to the police. The clan chief chooses who goes. Chiefhood is inherited. If there is no suitable heir, the government chooses one.

The police guard the roads and defend the northern border like your kingsmen. They have legends but of course we don’t share the legends since the era of war. They also rejected all the kings legend titles except Heagart and Zeballion. They do not recognise the descendants of Orst as nobles and, in fact, we don’t have nobles. They recognise Adolas as a wise man but not this Bleylon. They consider Orstland to be a corruption of Heagart’s original ideals. They also have businesses which are independent of clans. Each business makes money by trading between clans and people.

They believe that the only reason they haven't conquered Orstland is because the land is too filthy for them. It is true that the troops defending the border are much less than the Great Wall.

The Towns in the Southern Republic are:

Mount Grand Morning Dew Multihouse

Blossom Town

Wild Edge

Starlit Valley

Sunnyside

Centroville

River Town

Wooded Shrove

Open Fields

Furtherford

Little Place

Bottom Heel

Entna from book 1 is the daughter of a clan chief that was exiled for "not shutting up about peace with Orstland."